I won’t lie, it gets intense!Īside from stopping Mega Strike goals with the Wii Remote in that sort of mini-game, it’s interesting to note that the motion controls are sparsely used in-game, possibly to prevent fatigue. The defending player must use the Wii Remote to target and aim at to stop these balls mid-air before they hit the goal. Then there are special captain shots called Mega Strikes, where the iron ball splits up in 3 up to 6 balls that fly at the goal. For sidekicks there are similar moves called Skillshots that for example allow Boo to pass right through a goalie and score. But the main make-or-break part of the match is that every captain has their own set of skills, these so-called Super Abilities for example (when the ball is charged) allow Mario to become a giant and walk all over the other team. Which is done in the same way a player charges energy to the metal ball, making it more likely to find its target when fired at a goal. You use special abilities to completely mix up the odds in any given game, powerup items like various shells that can be thrown do this when they are triggered after charging up. You form an original team by combining 1 of 12 captains with 3 of 8 sidekicks before competing in one of the game modes. Power Captains: Bowser, Donkey Kong, Petey Piranha īalanced Sidekicks: Koopa Troopa, Shy Guy Playmaker Captains: Princess Peach, Diddy Kong Players then select a team of friendly and unfriendly faces as sidekicks to make up the rest of the team. In Mario Strikers Charged everyone’s favorite plumber Mario dons a soccer shirt and is joined by other famous Nintendo characters who take on the role of captain, some of whom you have to finish the Road to the Striker Cup for to unlock. I’ll tell you this Zidane got it all wrong in the 2006 Soccer World Cup Final head butting his way through the match, Mushroom Kingdom power-ups *are* the way to go.
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